First Round of Fallout 4 DLC Announced

  • Fallout4_DLC_FarHarbor03_1455633119

  • Fallout4_DLC_Automatron01_1455633116

  • Fallout4_DLC_WastelandWorkshop02_1455633123

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Right on the cusp of Nick Valentine’s Day, Bethesda released some information about what’s next for Fallout 4 fans this February. The announcement was met with much grumbling when it turned out to be an announcement that they would soon have news about what was next for Fallout 4 fans, rather than the actual news that Fallout 4 fans would be clamouring for. Now with the completion of an arbitrary length of time, Fallout 4 fans are getting the scoop on what awaits them in Fallout 4’s future.

Three pieces of DLC have been announced – Far Harbor, Automatron, and Wasteland Workshop.

If you can get your hand on one of the physical boxes, you can see below how these would be sure-fire collector’s items, with each of the DLCs paying homage to a different aspect of life, whether it’s the original box art of the first Fallout game (as seen in Automatron), being shipwrecked in the middle of a storm while the world turns blue (as seen in Far Harbor), or carrying an oversized wrench across your back (looking at you, Wasteland Workshop).

May 2016

$24.99 USD | £19.99 GBP | $39.95 AUD | 24,99 €

March 2016

$9.99 USD | £7.99 GBP | $16.95 AUD | 9,99 €

April 2016

$4.99 USD | £3.99 GBP | $7.95 AUD | 4,99 €

Far Harbor

Not since any Fallout game have we gone on a voyage across the sea, and it looks like Far Harbor will be very different to that awful precedent that was orchestrated purely for this news item. If there’s one thing we learned from Fallout 3 (yes, I know it’s for Fallout 4), it’s that water equals radioactive death. Sorry James, but that’s how it goes. 

Far Harbor will take YOU, the player, the sole survivor, errand boy-or-girl, to a settlement on an island away from the coast, where that radioactive death stuff called water has made things even deadlier and hopefully stranger than before. Yes, we’re getting a new area, which Bethesda says will be bigger than any they’ve done in an addon before. That’s what you were hoping for, right? 

Automatron

 

No, that’s not a typo! Yes, it’s a lot like the word Automaton, but that’s bound to be something along the lines of trademarks that you need to remember are part of life for a business. While we’d love nothing more than to give you a quick 101 on the importance of a business (particularly one such as Bethesda) angling their creations toward an easily-remembered but also distinct word that’s perhaps not part of the nominated language, we’re pretty sure you would just scroll past. 

No, this isn’t on the exam. No uh… huh?

Oh, the DLC? It’s um… build your own robot companion or something – no word on whether your bevy of bots will be romanceable, but they will be customisable.

Wasteland Workshop

Of all the names of the DLCs announced, this one is both the most ambiguous about what it relates to, and also I don’t like it. I like the idea behind the content, but the name is really not hitting the right notes for me, and it makes me think of the Shakespeare quote, “Dude, what’s in a name?”

I dunno, dude. First of all there’s Wasteland. This is obvious. I mean, we know that it’s the wasteland. Second, Workshop? It sounds like it should relate to building things, and naturally it does, but where’s the word that says “oh yeah, collecting monsters and making them fight that settler that keeps standing in the door”? 

The idea of the DLC is still pretty cool, and apparently has more design options for your settlement, but that name? Ugh, PASS.

For the official details on each of this new pieces, you’ll want to head to Bethesda’s news release for all this, but you’re welcome to stay here and complain about how it’s not DLC that will make you the Moon Queen.

 

 

WIRES NO LONGER REQUIRE COPPER

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