E3: New Fallout 4 DLC Revealed

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E3 was the occasion and Bethesda was the officiator. Among their other announcements, Bethesda presented some information on what’s next for Fallout 4. While mods have taken over what’s possible with the game, it’s the official additions that come from DLC that were most prominent. The next three pieces of the pie are Nuka-World, Contraptions and Vault-Tec.

You can see some of that in action in Bethesda’s E3 Showcase video, which also features some of the other games they’ve been working on. Yes, it does look like it’s a Skyrim video, but you can see the new Fallout DLC from 0:35 to 2:05.

They’ve once again put together pseudo box-art, and much like the last round, we have what seems to be a sizeable explorable area, along with two functional-style pieces that’ll enhance the settlement creation and management, and really push what the meta-game surrounding Fallout is capable of. Fans with 10 Perception may recognise the Nuka-World cover as the same pin-up style as a poster that came with some copies of the game at launch.

June 2016

$4.99 USD | £3.99 GBP | $6.95 AUD

July 2016

$4.99 USD | £3.99 GBP | $6.95 AUD

August 2016

$19.99 USD | £19.99 GBP | $29.95 AUD

Contraptions Workshop

Contraptions Workshop is the first of the new wave of DLC heading to Fallout 4, and is focused on expanding your settlements with machines. You’ll be able to create conveyer belts, elevators, and all kinds of automation to the settlement of management. This won’t be of interest to those that don’t spend most of their time building up settlements, but for those that like to do those things, you’ll be able to come June 21st.

Aside from the machine aspect, Contraptions Workshop will add further cosmetic pieces for your settlement.

We’re mildly interested in how the Contraptions Workshop will play out, but even in our new playthroughs with gloriously beautiful mods, most of our time is still spent building settlements.

Vault-Tec Workshop

The gist of the Vault-Tec Workshop DLC is you’ll have the ability to build your own vault, and in true Vault-Tec style, be able to experiment on your vault dwellers. It’ll be possible to grow, attract new citizens, and furnish it with the spiffy retrofuture trappings of the pre-war Commonwealth.

It seems to fall more into the sheer play-aspect of the game, similar to what was added through the monster fights in the Wasteland Workshop DLC. It won’t be surprising if there’s some gameplay features that crossover with Fallout Shelter, which is itself getting some more RPG-style upgrades. It’ll no doubt be different to how that plays, but it’s again another Workshop DLC, meaning if the building/sim aspects of Fallout aren’t your thing, this is unlikely to be either.



Nuka-World is the big hitter of the set, and as expected is the one that’ll bring a new area into play. It will also be the last piece of DLC for Fallout 4. The location itself is an old amusement park that’s now run by raiders, and evokes some of the larger-than-life imagery that the Fallout series does so well. Based on the price and the talk around this pack, it’s unlikely to be as big as the area that came with Far Harbor.

The snippets from the trailer that show of Nuka-World convey character and a sense of place, but is that enough? We can probably expect a trailer for this addition some time after the other two pieces of DLC are released.

There are details aplenty on the Bethesda site, as well as allusions to mods coming to Playstation 4 at the end of the month. It’s a shame this round brings us to the last of the Fallout 4 DLC addons, but based on the price, even the full-price season pass gave the equivalent of Far Harbor in content above asking. It’s not stated whether players should expect additional content to head to Fallout 4 in the guise of free updates, but we do have mods.

What it does demonstrate is that the divide between DLC targets, into story or workshop content, mean that those players who don’t care about the meta game are not going to get enough content to satisfy their play style via the season pass, for what they’ve spent (unless they were an early adopter). It may be $70 worth of content (or 109 dollarydoos), but if only two pieces are what you care about, sometimes it’s better not to get the season pass.


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