Launch Trailer for Eagle Flight

With the release of Playstation VR and both the Oculus Rift and HTC Vive creating many avenues for gaming enthusiasts to see the world through new eyes, it is no surprise that some of the larger developers are contributing to the early wave of titles across multiple VR platforms. Ubisoft have been working on Star Trek Bridge Crew, Werewolves Within, and have been engaged in a partnership with a SpectreVision, yet only previews and tastes have been available across their upcoming range, until now.

The first Virtual Reality game from Ubisoft was announced today, with Eagle Flight promising to give players a brand new perspective no matter which of the three VR avenues they’ve flown down. The game, developed by Ubisoft Montreal’s FunHouse division, was released today for Oculus Rift, with releases on both Playstation VR and HTC Vive coming in November and December respectively.

The name is no aviation euphemism, as Eagle Flight will put players into the body of a virtual eagle. The trailer does not do the concept justice, but does provide a hint of what to expect.


Eagle Flight has been developed from the ground up with virtual reality in mind, allowing players to explore a post-humanity Paris, and engage in BvB combat. FunHouse VP Patrick Plourde says that the game is designed to appeal to VR newbies as well as veterans – “Novice players can boot up the game and fly with ease, while more seasoned players can jump into single player challenges or a multiplayer match for an intense experience.”

The game concept is interesting, yet it is the provision of this new viewpoint and new experience that warrants the most attention. To fly around a city, modern or futuristic, populated or not, is something other. Even those that may glide, own a jetpack, or pilot are unlikely to match this virtual world seen through inhuman eyes – instead Ubisoft’s simulacrum of life as an eagle might broaden the horizon.


That a game such as Eagle Flight is present so early into VR’s resurgence means that its use as a way to step into other shoes, human or otherwise, is likely to be recurring thing.

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